package com.ayne.game;

import com.ayne.game.screen.GameScreen;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.Texture;

public class Ayne extends Game {
	
	@Override
	public void create() {		
		/* Allow images that aren't a size of a power of two.
		 * Terrible idea if this should be Android compatible.
		 * (I honestly doubt it will be.) */
		Texture.setEnforcePotImages(false);
		
		init();
		
		setScreen(new GameScreen(this));
	}
	
	public void init() {
		/* Initialize stuff here that should be ready before
		 * the game is even started. */
	}

	@Override
	public void dispose() {
		super.dispose();
	}
	
	@Override
	public void render() {
		super.render();
	}

	@Override
	public void resize(int width, int height) {
		super.resize(width, height);
	}

	@Override
	public void pause() {
		super.pause();
	}

	@Override
	public void resume() {
		super.resume();
	}
}
